{"id":3362,"date":"2023-06-30T11:19:23","date_gmt":"2023-06-30T11:19:23","guid":{"rendered":"https:\/\/mysourcefunding.com\/marketing\/ad-revenue-fuels-us-video-game-and-esports-industry-growth-report-says\/"},"modified":"2023-06-30T11:19:23","modified_gmt":"2023-06-30T11:19:23","slug":"ad-revenue-fuels-us-video-game-and-esports-industry-growth-report-says","status":"publish","type":"post","link":"https:\/\/mysourcefunding.com\/?p=3362","title":{"rendered":"Ad revenue fuels US video game and esports industry growth, report says"},"content":{"rendered":"<p><\/p>\n<div>\n<div class=\"style__ArticleBlock-sc-71527cc7-4 gKiJng\">\n<p class=\"dist__StyledText-sc-5a46198a-12 ggMJgB\">Video games and esports found some new audiences in the early days of the pandemic, and the industry has ads to thank for its continued growth in the US, according to a report from PwC.<\/p>\n<\/div>\n<div class=\"style__ArticleBlock-sc-71527cc7-4 gKiJng\">\n<p class=\"dist__StyledText-sc-5a46198a-12 ggMJgB\">Revenue in the sector was up 2.4% year over year to about $54 billion in 2022, and is on track to increase at about a 6% compound annual growth rate to $72 billion by 2027, per the report. The industry\u2019s advertising revenue is projected to nearly double between 2022 and 2027, \u200b\u200bCJ Bangah, a principal in PwC\u2019s customer transformation practice and author of the report, told Marketing Brew.<\/p>\n<\/div>\n<div class=\"style__ArticleBlock-sc-71527cc7-4 gKiJng\">\n<p class=\"dist__StyledText-sc-5a46198a-12 ggMJgB\"><strong>App ads:<\/strong> The biggest chunk of revenue in the US video game market came from \u201csocial and casual gaming,\u201d per PwC. This includes gaming apps on smartphones, tablets, and browsers. While those games sometimes generate revenue from in-app purchases and subscription fees, the largest source of revenue came from in-app ads, the report said.<\/p>\n<\/div>\n<div class=\"style__ArticleBlock-sc-71527cc7-4 gKiJng\">\n<ul>\n<li>In-app games ad revenue accounted for more than half (52%) of social and casual gaming revenue last year, or $19.3 billion.<\/li>\n<li>Some of those ads can be of the \u201clead-gen\u201d variety, Bangah said, like banners or popups that prompt players to enter information in exchange for in-game rewards.<\/li>\n<li>Last summer, Marketing Brew reported that several major publishers were buying ads like these in an apparent effort to boost traffic.<\/li>\n<\/ul>\n<\/div>\n<div class=\"style__ArticleBlock-sc-71527cc7-4 gKiJng\">\n<p class=\"dist__StyledText-sc-5a46198a-12 ggMJgB\"><strong>OG gamers:<\/strong> There\u2019s also traditional gaming, which PwC defines as play that happens on PCs and games consoles like PlayStation and Xbox. This segment \u201chas long been eclipsed by the rapid growth of social and casual gaming,\u201d accounting for just over a quarter of total video games and esports revenue in the US last year.<\/p>\n<\/div>\n<div class=\"style__ArticleBlock-sc-71527cc7-4 gKiJng\">\n<ul>\n<li>That type of gaming has traditionally not been as friendly to advertising, according to Bangah.<\/li>\n<li>That could begin to change. \u201cOne of the tipping points that we\u2019re starting to see\u2026is even those types of games are starting to embrace advertising,\u201d she said.<\/li>\n<\/ul>\n<\/div>\n<div class=\"style__ArticleBlock-sc-71527cc7-4 gKiJng\">\n<p class=\"dist__StyledText-sc-5a46198a-12 ggMJgB\"><strong>+1\u2026or more?:<\/strong> PwC\u2019s 62-page report also dives into other entertainment and media channels, including TV, live music, podcasts, and the metaverse.<\/p>\n<\/div>\n<\/div>\n<p>Read the full article <a href=\"https:\/\/www.marketingbrew.com\/stories\/2023\/06\/26\/ad-revenue-fuels-us-video-game-and-esports-industry-growth-report-says?utm_source=&#038;utm_medium=syndication&#038;utm_campaign=feed\" target=\"_blank\" rel=\"noopener\">here<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Video games and esports found some new audiences in the early days of the pandemic, and the industry has ads to thank for its continued growth in the US, according to a report from PwC. Revenue in the sector was up 2.4% year over year to about $54 billion in 2022, and is on track [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":3363,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","footnotes":""},"categories":[78],"tags":[],"class_list":{"0":"post-3362","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-marketing"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Ad revenue fuels US video game and esports industry growth, report says | Brandiary<\/title>\n<meta name=\"description\" content=\"Video games and esports found some new audiences in the early days of the pandemic, and the industry has ads to thank for its continued growth in the US,\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, 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