{"id":18087,"date":"2023-10-19T19:03:11","date_gmt":"2023-10-19T19:03:11","guid":{"rendered":"https:\/\/mysourcefunding.com\/leadership\/xbox-shares-updates-on-new-accessibility-features-partnerships-more-in-blog-post\/"},"modified":"2023-10-19T19:03:13","modified_gmt":"2023-10-19T19:03:13","slug":"xbox-shares-updates-on-new-accessibility-features-partnerships-more-in-blog-post","status":"publish","type":"post","link":"https:\/\/mysourcefunding.com\/?p=18087","title":{"rendered":"Xbox Shares Updates On New Accessibility Features, Partnerships, More In Blog Post"},"content":{"rendered":"<div>\n<p>In a blog post published this week, Xbox\u2019s director of accessibility Anita Mortaloni share details on how the Microsoft-owned group is pushing forward in making video games more inclusive of disabled people.<\/p>\n<p>Regular readers of the column may find Mortaloni\u2019s name familiar. It should ring a bell, as I interviewed her almost exactly a year ago.<\/p>\n<p>\u201cGaming allows us to experience worlds beyond imagination, share our stories and forge friendships with people across the world,\u201d Mortaloni wrote in the post\u2019s introduction. \u201cAt Xbox we believe that gaming is for everyone, including the over 429 million players with disabilities, and it is our responsibility to create a place where everyone feels welcome, safe, and included to experience the joy and community of gaming.\u201d<\/p>\n<p>Besides touting Xbox\u2019s Gaming for Inclusion partnership with Special Olympics that I reported on this week, Mortaloni spoke of the organization\u2019s excitement for its ongoing support \u201cof the Gaming &amp; Disability community by sharing a variety of updates.\u201d She cites new accessibility features, the \u201cnext chapter\u201d for the Xbox Ambassador Accessibility Explorer Path, the team\u2019s favorite games, and more.<\/p>\n<p><fbs-ad position=\"inread\" progressive=\"\" ad-id=\"article-0-inread\" aria-hidden=\"true\" role=\"presentation\"><\/fbs-ad><\/p>\n<p>It\u2019s worth noting Mortaloni\u2019s shoutout of <em>Forza Motorsport <\/em>having gained new accessibility features is the first I\u2019ve heard of the racing franchise since I reported on <em>Forza Horizon 5 <\/em>adding extensive sign language support for Deaf and hard-of-hearing gamers in March 2022.<em> <\/em><\/p>\n<p>Mortaloni highlighted another Xbox collaboration by way of the Adaptive Gaming Program at Colorado-based neurorehabilitation and research center Craig Hospital. Mortaloni explains the partnership has its origins in 2018, when Microsoft first launched the Xbox Adaptive Controller. The hospital and its Adaptive Gaming Program, which is described in the post as \u201c[bringing] the joy and connection of gaming to patients and family members alike who love to play.\u201d Mortaloni called the hospital \u201can invaluable partner in helping shape Team Xbox\u2019s accessible hardware journey.\u201d The hospital has a video on YouTube about the Adaptive Gaming Program for people to learn more about it.<\/p>\n<p>Mortaloni notes the advent of the Playbook for Accessible Gaming Events, written to \u201c[share] best practices learned over years of working with the Gaming &amp; Disability Community at events such as GDC, gamescom, E3, Xbox Fanfest, and more.\u201d The Playbook is accompanied by the recently-published Disability Etiquette Training Video.<\/p>\n<p>\u201cMuch like our Xbox Accessibility Guidelines, these best practices are designed for event production teams, and are meant to serve as a catalyst for generating ideas and provide a set of guidelines when planning,\u201d Mortaloni said. \u201cThey can also be used when evaluating the accessibility of an event at its completion to build for the future.\u201d<\/p>\n<p>Finally, Mortaloni went in-depth on numerous new accessibility features for Xbox. They include the ability to pair a new controller using an existing one, keyboard remapping, a new Game Accessibility Settings menu in the Xbox widgets in Game Bar, and more. Relatedly, there\u2019s also a brand-new Accessibility in Games channel on the Xbox store.<\/p>\n<\/div>\n<p>Read the full article <a href=\"https:\/\/www.forbes.com\/sites\/stevenaquino\/2023\/10\/19\/xbox-shares-updates-on-new-accessibility-features-partnerships-more-in-blog-post\/\" target=\"_blank\" rel=\"noopener\">here<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>In a blog post published this week, Xbox\u2019s director of accessibility Anita Mortaloni share details on how the Microsoft-owned group is pushing forward in making video games more inclusive of disabled people. Regular readers of the column may find Mortaloni\u2019s name familiar. It should ring a bell, as I interviewed her almost exactly a year [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":18088,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","footnotes":""},"categories":[76],"tags":[],"class_list":{"0":"post-18087","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-leadership"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Xbox Shares Updates On New Accessibility Features, Partnerships, More In Blog Post | Brandiary<\/title>\n<meta name=\"description\" content=\"In a blog post published this week, Xbox\u2019s director of accessibility Anita Mortaloni share details on how the Microsoft-owned group is pushing forward in\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, 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