{"id":11431,"date":"2023-08-29T00:32:12","date_gmt":"2023-08-29T00:32:12","guid":{"rendered":"https:\/\/mysourcefunding.com\/leadership\/inside-activision-blizzards-efforts-to-make-diablo-iv-inclusive-of-and-accessible-to-all-gamers\/"},"modified":"2023-08-29T00:32:13","modified_gmt":"2023-08-29T00:32:13","slug":"inside-activision-blizzards-efforts-to-make-diablo-iv-inclusive-of-and-accessible-to-all-gamers","status":"publish","type":"post","link":"https:\/\/mysourcefunding.com\/?p=11431","title":{"rendered":"Inside Activision Blizzard\u2019s Efforts To Make \u2018Diablo IV\u2019 Inclusive Of And Accessible To All Gamers"},"content":{"rendered":"<div>\n<p>Faithful readers of the column may notice there hasn\u2019t been a wealth of video game coverage over the years. Last October, I interviewed Xbox accessibility boss Anita Mortaloni, and also have covered Sony\u2019s PlayStation 5 Access Controller in the past. By and large, however, my reporting on the intersection of video games and disability has been relatively nascent compared to other vectors of assistive technology.<\/p>\n<p>Earlier this month, I sat down with two members of the Activision Blizzard team, Adrian Letta and Drew McCrory, to talk about the company\u2019s philosophies around accessibility in game design as it pertains to the popular <em data-ga-track=\"ExternalLink:https:\/\/diablo4.blizzard.com\/en-us\/#overview\">Diablo IV<\/em>. The action role-playing (RPG) title, available on PlayStation, Xbox, and PC, has been in existence for over two decades, since 1997. Activision announced the fourth installment of the series at BlizzCon in 2019 and released a few months ago, on June 6.<\/p>\n<p>Ledda, who serves as Activision\u2019s director of inclusive game design, explained the company focuses on three pillars: accessibility, representation, and community. Ledda, who\u2019s been at Activision for a decade and has a background in art and engineering, said he\u2019s \u201calways had an interest\u201d in accessibility, diversity, and inclusion, saying it was \u201chis honor to have established the role and function\u201d of his job.<\/p>\n<p>\u201cThe function of inclusive game design works across all of our teams that Activision Blizzard to help support ways over developers to think more inclusively about ways that their characters, their narratives, their features, all of them, can include a wider audience and help people feel like they can be invited to play and they will love our games,\u201d he said of his role at Activision Blizzard. \u201cAccessibility is a key part of it, probably my favorite. I\u2019ve been collaborative [with] so many new teams here and individuals. It\u2019s been just a joy to be able to do so here at the company.\u201d<\/p>\n<p><fbs-ad position=\"inread\" progressive=\"\" ad-id=\"article-0-inread\" aria-hidden=\"true\" role=\"presentation\"><\/fbs-ad><\/p>\n<p>According to Ledda, working on accessibility has \u201cbeen a journey\u201d for everyone at Activision. The mission\u2014making games that are playable by everyone\u2014is an important one, but Ledda acknowledged learning about what makes for <em>good<\/em> accessibility isn\u2019t easy and can involve a good amount of complexity. To that end, he said Activision has partnered closely with AbleGamers over time to learn more about the topic. Activision has sent more than a hundred employees, spanning numerous teams, to become certified in AbleGamers\u2019 accessible player experience program. The training, Letta said, helps enable people to think more formally about what inclusive game design looks like, how technology plays a role, and ensure that everyone \u201cfeels welcome\u201d to play. Ledda called this training process \u201cfoundational\u201d to helping Activision \u201cthink more consciously about accessibility.\u201d The company wants to ensure accessibility is a high priority at all times during a game\u2019s development.<\/p>\n<p>\u201cThis journey is something where if we bring allies with us and improve the education and empathy around accessibility, then we get better games, we get better engaged players, and we get more joy out of these gaming experiences,\u201d Ledda said of working on accessibility at Activision.<\/p>\n<p>McCrory, who is the lead accessibility designer of <em>Diablo IV<\/em> and has been with Activision for two decades, echoed Ledda\u2019s sentiments by saying \u201chow we stage accessibility in our development cycle\u2026 it\u2019s a first-class citizen.\u201d For <em>Diablo IV<\/em> in particular, McCrory stressed accessibility isn\u2019t something that was shoehorned at the end of the development process; it\u2019s part and parcel of the design process from the get-go.<\/p>\n<p>\u201cI\u2019m a firm believer the only reason someone shouldn\u2019t play one of our games is because there\u2019s a lack of interest. It should never be because they cannot play the game,\u201d he said. \u201cI don\u2019t want there to be any sort of hurdles from an accessibility standpoint for someone to enjoy the game. In general, we\u2019ve seen massive leaps forward across the games industry. I\u2019d like to think we\u2019re really pushing the edge of this burgeoning area.\u201d<\/p>\n<p>McCrory said <em>Diablo IV<\/em> has over 50 accessibility features. In mid-May, coincidentally published on Global Accessibility Awareness Day, Activision Blizzard wrote a blog post wherein they detailed some of the functionality and \u201ccombatting demons with accessibility.\u201d Among the game\u2019s slew of features mentioned in the post are motor-oriented enhancements like button remapping, visual aids like text and cursor resizing, and hearing aids such as cinematic subtitles. As he reiterated during our conversation, McCrory said he believes \u201cthe only limitation to adventuring in Sanctuary should be interest, not capability.\u201d<\/p>\n<p>For his part, Ledda said of the import of accessibility in <em>Diablo IV<\/em>: \u201cWhen we\u2019re thinking about a variety of accessible experiences in the games, we\u2019ll often consider the creative vision of that game, then how can we enhance it such that folks who may have certain challenges or barriers can still experience and enjoy the gaming epicness that is there.\u201d He added accessibility \u201care interpreted differently at the different franchises or the different kinds of genres, but the core heart is to deliver the best possible gaming experience often\u2014and if not often, the majority of the time to ensure accessibility is designed consciously.\u201d<\/p>\n<p>Asked whether Activision looks to tech companies such as Apple and Google for instance, for inspiration on their own work, Ledda said Activision Blizzard and other companies often have the shared goal of removing technological barriers. McCrory seconded that idea, telling me Activision \u201cdefinitely borrows standard user experience practices\u201d from others. Both Ledda and McCrory caveated that designing for video games is unique from other aspects of tech due to the medium\u2019s nature<\/p>\n<p>\u201cThe reality is we have to be very concise with our features because players are asked a lot of questions and they\u2019re often asked a lot of questions that demand very fast responses,\u201d McCrory said of building accessibility into video games. \u201cWe have to build accessibility into each of those systems to allow players, regardless of where they are in their journey, to engage effectively with what we\u2019re presenting them.\u201d<\/p>\n<p>Feedback-wise, McCrory said reception to <em>Diablo IV<\/em> has been positive thus far. He cited well-known accessibility gaming website Can I Play That?, whose Mike Matlock proclaimed the game as \u201cone of the most accessible RPGs [role-playing games] I have ever played!\u201d It\u2019s a sentiment McCrory said he\u2019s \u201cincredibly proud of.\u201d He noted Activision gets a lot of feedback and feature requests through the company\u2019s dedicated email for accessibility. Accessibility is an evergreen endeavor; McCrory echoed an idea shared by so many others in accessibility I\u2019ve spoken with by saying there will always be more work to be done.<\/p>\n<p>\u201cIt\u2019s [feedback] one of those things where I take it from a very humble stance because I am proud of everything that we\u2019ve developed,\u201d he said.<\/p>\n<p>McCrory continued: \u201cThe honest answer is I haven\u2019t shipped all the features I want to have in the game yet. While I think we have an amazing base right now, and we\u2019re meeting a lot of the needs of our users, we\u2019re not meeting <em>all<\/em> of the needs. I\u2019m working every day with my team to make sure that we\u2019re adding in new features to enable even more players to come into the game.\u201d<\/p>\n<p>Ledda added Activision Blizzard recently attended the Disability:IN Global Accessibility Conference, where he participated in a panel discussion on accessibility and the gaming industry. He shared an anecdote of someone coming up to him after the panel discussion to thank Ledda for his words, but also express how he\u2019s never felt fully included in video games. The exchange proved meaningful to Ledda.<\/p>\n<p>\u201cThis aspect of accessibility work that we\u2019re doing now can mean the difference between whether someone feels included or feels excluded. What we\u2019re doing in making progress and against across Activision Blizzard is ensuring that everyone should feel like they see themselves there [and] they see themselves represented and welcome,\u201d he said. \u201cWhen you ask about the reception on this work for inclusion in general with inclusive game design, we don\u2019t have to look far to see the gratitude or the feelings of acceptance for the work that we\u2019re doing. I think that\u2019s key to ensuring that everyone can be themselves and be part of this gaming community. I know when I was growing up, gaming often seemed like a nerdy thing to do and people wouldn\u2019t do it. It\u2019s not cool. But these days, we\u2019ve evolved so much more beyond that [in terms of] technology, interaction, entertainment, narrative stories, gaming\u2014all of it comprises our gaming experiences. Accessibility is part of that as well.\u201d<\/p>\n<p>Looking towards the future, McCrory reemphasized his feelings on the work he and team have done on <em>Diablo IV<\/em>, saying that although he\u2019s proud of the progress they\u2019ve made in making the game accessible, the work isn\u2019t over. He hopes that, because accessible design <em>is<\/em> good design, working on accessibility will be normalized to the point where people will require &#8220;less guidance and less direction\u201d as people are educated and the mindset comes naturally. Internally at Activision, McCrory told me he regularly hears from people on different teams asking how they can become involved with furthering accessibility and inclusive design.<\/p>\n<p>\u201cThe fact we have advocates all the way from the top of the company all the way down to the bottom\u2014people really just doing all the meat of the work\u2014means that we\u2019re doing all the right stuff to find a great place in the future. I\u2019m really excited to see where we end up,\u201d McCrory said.<\/p>\n<p>Ledda concurred with McCrory\u2019s optimism for the future, saying he hopes accessibility and inclusive design becomes even more \u201cempowered or strategized or centralized\u201d at Activision and elsewhere in the industry.<\/p>\n<p>Ledda continued: \u201cRight now, the conversations around accessibility can seem like it is a special one-off [initiative] or a unique feature to this game. That\u2019s great to celebrate. In the future, I hope that it is just naturally part of the conversation\u2014that accessibility is not seen as its own topic necessarily, but part of the spirit of a certain topic or game. In the future. I believe that won\u2019t be too far away. I think that conversations like these [about accessibility] will continue to grow on that journey.\u201d<\/p>\n<\/div>\n<p>Read the full article <a href=\"https:\/\/www.forbes.com\/sites\/stevenaquino\/2023\/08\/28\/inside-activisions-efforts-to-make-diablo-iv-inclusive-of-and-accessible-to-all-gamers\/\" target=\"_blank\" rel=\"noopener\">here<\/a><\/p>\n","protected":false},"excerpt":{"rendered":"<p>Faithful readers of the column may notice there hasn\u2019t been a wealth of video game coverage over the years. Last October, I interviewed Xbox accessibility boss Anita Mortaloni, and also have covered Sony\u2019s PlayStation 5 Access Controller in the past. By and large, however, my reporting on the intersection of video games and disability has [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":11432,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"content-type":"","footnotes":""},"categories":[76],"tags":[],"class_list":{"0":"post-11431","1":"post","2":"type-post","3":"status-publish","4":"format-standard","5":"has-post-thumbnail","7":"category-leadership"},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v20.9 - https:\/\/yoast.com\/wordpress\/plugins\/seo\/ -->\n<title>Inside Activision Blizzard\u2019s Efforts To Make \u2018Diablo IV\u2019 Inclusive Of And Accessible To All Gamers | Brandiary<\/title>\n<meta name=\"description\" content=\"Faithful readers of the column may notice there hasn\u2019t been a wealth of video game coverage over the years. Last October, I interviewed Xbox accessibility\" \/>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/mysourcefunding.com\/?p=11431\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Inside Activision Blizzard\u2019s Efforts To Make \u2018Diablo IV\u2019 Inclusive Of And Accessible To All Gamers | Brandiary\" \/>\n<meta property=\"og:description\" content=\"Faithful readers of the column may notice there hasn\u2019t been a wealth of video game coverage over the years. Last October, I interviewed Xbox accessibility\" \/>\n<meta property=\"og:url\" content=\"https:\/\/mysourcefunding.com\/?p=11431\" \/>\n<meta property=\"og:site_name\" content=\"Brandiary\" \/>\n<meta property=\"article:published_time\" content=\"2023-08-29T00:32:12+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2023-08-29T00:32:13+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/mysourcefunding.com\/wp-content\/uploads\/2023\/08\/1693269132_0x0.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1200\" \/>\n\t<meta property=\"og:image:height\" content=\"675\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"News Room\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:label1\" content=\"Written by\" \/>\n\t<meta name=\"twitter:data1\" content=\"News Room\" \/>\n\t<meta name=\"twitter:label2\" content=\"Est. reading time\" \/>\n\t<meta name=\"twitter:data2\" content=\"9 minutes\" \/>\n<script type=\"application\/ld+json\" class=\"yoast-schema-graph\">{\"@context\":\"https:\/\/schema.org\",\"@graph\":[{\"@type\":\"Article\",\"@id\":\"https:\/\/mysourcefunding.com\/?p=11431#article\",\"isPartOf\":{\"@id\":\"https:\/\/mysourcefunding.com\/?p=11431\"},\"author\":{\"name\":\"News Room\",\"@id\":\"https:\/\/mysourcefunding.com\/#\/schema\/person\/5062dafb0f932b59aa228f1a047332f4\"},\"headline\":\"Inside Activision Blizzard\u2019s Efforts To Make \u2018Diablo IV\u2019 Inclusive Of And Accessible To All Gamers\",\"datePublished\":\"2023-08-29T00:32:12+00:00\",\"dateModified\":\"2023-08-29T00:32:13+00:00\",\"mainEntityOfPage\":{\"@id\":\"https:\/\/mysourcefunding.com\/?p=11431\"},\"wordCount\":1759,\"commentCount\":0,\"publisher\":{\"@id\":\"https:\/\/mysourcefunding.com\/#organization\"},\"articleSection\":[\"Leadership\"],\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"CommentAction\",\"name\":\"Comment\",\"target\":[\"https:\/\/mysourcefunding.com\/?p=11431#respond\"]}]},{\"@type\":\"WebPage\",\"@id\":\"https:\/\/mysourcefunding.com\/?p=11431\",\"url\":\"https:\/\/mysourcefunding.com\/?p=11431\",\"name\":\"Inside Activision Blizzard\u2019s Efforts To Make \u2018Diablo IV\u2019 Inclusive Of And Accessible To All Gamers | Brandiary\",\"isPartOf\":{\"@id\":\"https:\/\/mysourcefunding.com\/#website\"},\"datePublished\":\"2023-08-29T00:32:12+00:00\",\"dateModified\":\"2023-08-29T00:32:13+00:00\",\"description\":\"Faithful readers of the column may notice there hasn\u2019t been a wealth of video game coverage over the years. Last October, I interviewed Xbox accessibility\",\"breadcrumb\":{\"@id\":\"https:\/\/mysourcefunding.com\/?p=11431#breadcrumb\"},\"inLanguage\":\"en-US\",\"potentialAction\":[{\"@type\":\"ReadAction\",\"target\":[\"https:\/\/mysourcefunding.com\/?p=11431\"]}]},{\"@type\":\"BreadcrumbList\",\"@id\":\"https:\/\/mysourcefunding.com\/?p=11431#breadcrumb\",\"itemListElement\":[{\"@type\":\"ListItem\",\"position\":1,\"name\":\"Home\",\"item\":\"https:\/\/mysourcefunding.com\/\"},{\"@type\":\"ListItem\",\"position\":2,\"name\":\"Inside Activision Blizzard\u2019s Efforts To Make \u2018Diablo IV\u2019 Inclusive Of And Accessible To All Gamers\"}]},{\"@type\":\"WebSite\",\"@id\":\"https:\/\/mysourcefunding.com\/#website\",\"url\":\"https:\/\/mysourcefunding.com\/\",\"name\":\"Brandiary\",\"description\":\"Latest Business and Startup News and Updates\",\"publisher\":{\"@id\":\"https:\/\/mysourcefunding.com\/#organization\"},\"potentialAction\":[{\"@type\":\"SearchAction\",\"target\":{\"@type\":\"EntryPoint\",\"urlTemplate\":\"https:\/\/mysourcefunding.com\/?s={search_term_string}\"},\"query-input\":\"required name=search_term_string\"}],\"inLanguage\":\"en-US\"},{\"@type\":\"Organization\",\"@id\":\"https:\/\/mysourcefunding.com\/#organization\",\"name\":\"Brandiary\",\"url\":\"https:\/\/mysourcefunding.com\/\",\"logo\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/mysourcefunding.com\/#\/schema\/logo\/image\/\",\"url\":\"https:\/\/mysourcefunding.com\/wp-content\/uploads\/2023\/06\/b-logo-1.png\",\"contentUrl\":\"https:\/\/mysourcefunding.com\/wp-content\/uploads\/2023\/06\/b-logo-1.png\",\"width\":381,\"height\":100,\"caption\":\"Brandiary\"},\"image\":{\"@id\":\"https:\/\/mysourcefunding.com\/#\/schema\/logo\/image\/\"}},{\"@type\":\"Person\",\"@id\":\"https:\/\/mysourcefunding.com\/#\/schema\/person\/5062dafb0f932b59aa228f1a047332f4\",\"name\":\"News Room\",\"image\":{\"@type\":\"ImageObject\",\"inLanguage\":\"en-US\",\"@id\":\"https:\/\/mysourcefunding.com\/#\/schema\/person\/image\/\",\"url\":\"https:\/\/mysourcefunding.com\/wp-content\/uploads\/2023\/06\/avatar_user_1_1688031660-96x96.png\",\"contentUrl\":\"https:\/\/mysourcefunding.com\/wp-content\/uploads\/2023\/06\/avatar_user_1_1688031660-96x96.png\",\"caption\":\"News Room\"},\"sameAs\":[\"https:\/\/mysourcefunding.com\"],\"url\":\"https:\/\/mysourcefunding.com\/?author=1\"}]}<\/script>\n<!-- \/ Yoast SEO plugin. -->","yoast_head_json":{"title":"Inside Activision Blizzard\u2019s Efforts To Make \u2018Diablo IV\u2019 Inclusive Of And Accessible To All Gamers | Brandiary","description":"Faithful readers of the column may notice there hasn\u2019t been a wealth of video game coverage over the years. Last October, I interviewed Xbox accessibility","robots":{"index":"index","follow":"follow","max-snippet":"max-snippet:-1","max-image-preview":"max-image-preview:large","max-video-preview":"max-video-preview:-1"},"canonical":"https:\/\/mysourcefunding.com\/?p=11431","og_locale":"en_US","og_type":"article","og_title":"Inside Activision Blizzard\u2019s Efforts To Make \u2018Diablo IV\u2019 Inclusive Of And Accessible To All Gamers | Brandiary","og_description":"Faithful readers of the column may notice there hasn\u2019t been a wealth of video game coverage over the years. Last October, I interviewed Xbox accessibility","og_url":"https:\/\/mysourcefunding.com\/?p=11431","og_site_name":"Brandiary","article_published_time":"2023-08-29T00:32:12+00:00","article_modified_time":"2023-08-29T00:32:13+00:00","og_image":[{"width":1200,"height":675,"url":"https:\/\/mysourcefunding.com\/wp-content\/uploads\/2023\/08\/1693269132_0x0.jpg","type":"image\/jpeg"}],"author":"News Room","twitter_card":"summary_large_image","twitter_misc":{"Written by":"News Room","Est. reading time":"9 minutes"},"schema":{"@context":"https:\/\/schema.org","@graph":[{"@type":"Article","@id":"https:\/\/mysourcefunding.com\/?p=11431#article","isPartOf":{"@id":"https:\/\/mysourcefunding.com\/?p=11431"},"author":{"name":"News Room","@id":"https:\/\/mysourcefunding.com\/#\/schema\/person\/5062dafb0f932b59aa228f1a047332f4"},"headline":"Inside Activision Blizzard\u2019s Efforts To Make \u2018Diablo IV\u2019 Inclusive Of And Accessible To All Gamers","datePublished":"2023-08-29T00:32:12+00:00","dateModified":"2023-08-29T00:32:13+00:00","mainEntityOfPage":{"@id":"https:\/\/mysourcefunding.com\/?p=11431"},"wordCount":1759,"commentCount":0,"publisher":{"@id":"https:\/\/mysourcefunding.com\/#organization"},"articleSection":["Leadership"],"inLanguage":"en-US","potentialAction":[{"@type":"CommentAction","name":"Comment","target":["https:\/\/mysourcefunding.com\/?p=11431#respond"]}]},{"@type":"WebPage","@id":"https:\/\/mysourcefunding.com\/?p=11431","url":"https:\/\/mysourcefunding.com\/?p=11431","name":"Inside Activision Blizzard\u2019s Efforts To Make \u2018Diablo IV\u2019 Inclusive Of And Accessible To All Gamers | Brandiary","isPartOf":{"@id":"https:\/\/mysourcefunding.com\/#website"},"datePublished":"2023-08-29T00:32:12+00:00","dateModified":"2023-08-29T00:32:13+00:00","description":"Faithful readers of the column may notice there hasn\u2019t been a wealth of video game coverage over the years. Last October, I interviewed Xbox accessibility","breadcrumb":{"@id":"https:\/\/mysourcefunding.com\/?p=11431#breadcrumb"},"inLanguage":"en-US","potentialAction":[{"@type":"ReadAction","target":["https:\/\/mysourcefunding.com\/?p=11431"]}]},{"@type":"BreadcrumbList","@id":"https:\/\/mysourcefunding.com\/?p=11431#breadcrumb","itemListElement":[{"@type":"ListItem","position":1,"name":"Home","item":"https:\/\/mysourcefunding.com\/"},{"@type":"ListItem","position":2,"name":"Inside Activision Blizzard\u2019s Efforts To Make \u2018Diablo IV\u2019 Inclusive Of And Accessible To All Gamers"}]},{"@type":"WebSite","@id":"https:\/\/mysourcefunding.com\/#website","url":"https:\/\/mysourcefunding.com\/","name":"Brandiary","description":"Latest Business and Startup News and Updates","publisher":{"@id":"https:\/\/mysourcefunding.com\/#organization"},"potentialAction":[{"@type":"SearchAction","target":{"@type":"EntryPoint","urlTemplate":"https:\/\/mysourcefunding.com\/?s={search_term_string}"},"query-input":"required name=search_term_string"}],"inLanguage":"en-US"},{"@type":"Organization","@id":"https:\/\/mysourcefunding.com\/#organization","name":"Brandiary","url":"https:\/\/mysourcefunding.com\/","logo":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/mysourcefunding.com\/#\/schema\/logo\/image\/","url":"https:\/\/mysourcefunding.com\/wp-content\/uploads\/2023\/06\/b-logo-1.png","contentUrl":"https:\/\/mysourcefunding.com\/wp-content\/uploads\/2023\/06\/b-logo-1.png","width":381,"height":100,"caption":"Brandiary"},"image":{"@id":"https:\/\/mysourcefunding.com\/#\/schema\/logo\/image\/"}},{"@type":"Person","@id":"https:\/\/mysourcefunding.com\/#\/schema\/person\/5062dafb0f932b59aa228f1a047332f4","name":"News Room","image":{"@type":"ImageObject","inLanguage":"en-US","@id":"https:\/\/mysourcefunding.com\/#\/schema\/person\/image\/","url":"https:\/\/mysourcefunding.com\/wp-content\/uploads\/2023\/06\/avatar_user_1_1688031660-96x96.png","contentUrl":"https:\/\/mysourcefunding.com\/wp-content\/uploads\/2023\/06\/avatar_user_1_1688031660-96x96.png","caption":"News Room"},"sameAs":["https:\/\/mysourcefunding.com"],"url":"https:\/\/mysourcefunding.com\/?author=1"}]}},"_links":{"self":[{"href":"https:\/\/mysourcefunding.com\/index.php?rest_route=\/wp\/v2\/posts\/11431","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mysourcefunding.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mysourcefunding.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mysourcefunding.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mysourcefunding.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=11431"}],"version-history":[{"count":1,"href":"https:\/\/mysourcefunding.com\/index.php?rest_route=\/wp\/v2\/posts\/11431\/revisions"}],"predecessor-version":[{"id":11433,"href":"https:\/\/mysourcefunding.com\/index.php?rest_route=\/wp\/v2\/posts\/11431\/revisions\/11433"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/mysourcefunding.com\/index.php?rest_route=\/wp\/v2\/media\/11432"}],"wp:attachment":[{"href":"https:\/\/mysourcefunding.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=11431"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mysourcefunding.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=11431"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mysourcefunding.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=11431"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}